| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
2001. Tech 3 - in EVE General Discussion [original thread]
Originally by: Tibullus Just a few issues for CCP to work out. Coping with the demand of bespoke tech 3 designs being submitted. Ideally they could work out a balancing system that would do it automatically, but this would have to be test...
- by Pattern Clarc - at 2006.09.30 00:42:00
|
2002. Gallente PvP - in Ships and Modules [original thread]
Originally by: The 5th Originally by: Photonite Well, the blaster/mwd Enyo can actually fit in this category... But it can have problems with frigates orbiting it outside blaster range. Ishkur, well... Its best setups include AB, n...
- by Pattern Clarc - at 2006.09.29 23:11:00
|
2003. The journey begins... the journey to bring justice to the galaxy - in EVE General Discussion [original thread]
Originally by: Mad Medicine hey Pattern, old friend back from the Commonwealth o/ As you can see, my current employment activies have changed somewhat since the CCC
- by Pattern Clarc - at 2006.09.29 22:41:00
|
2004. To get some peew peew! - in EVE General Discussion [original thread]
I don't want a ship cap on fleet battles - I also don't want a sever crash either :O.
- by Pattern Clarc - at 2006.09.29 22:26:00
|
2005. I am disapointed by the change to dead space. - in EVE General Discussion [original thread]
Originally by: Phoenix Lonestar I've got an idea... Risk vs. Reward theory people... read closely. You took a risk by training/buying a carrier. Your risk didn't pay off. You lose. Good day, sir. owned I demand that this thread may ...
- by Pattern Clarc - at 2006.09.29 22:24:00
|
2006. Furious - Still No Fauna - in EVE General Discussion [original thread]
Originally by: St Dragon YARR be whales me lad!! Yes! bring in the space whaling!!!
- by Pattern Clarc - at 2006.09.29 22:21:00
|
2007. Tech 3 - in EVE General Discussion [original thread]
Originally by: Lo3d3R Pattern Clarc sig = win :D
- by Pattern Clarc - at 2006.09.29 22:17:00
|
2008. Tech 3 - in EVE General Discussion [original thread]
Originally by: Directive Pure speculation follows... Take the Terran 400mm Shielded Gravity Cannon III for example. Stats will propably vary when and if it ever gets in the game, but nevertheless. No skills applied valueT3 400mm RGT2 ...
- by Pattern Clarc - at 2006.09.29 22:16:00
|
2009. Tech 3 - in EVE General Discussion [original thread]
Originally by: Ather Ialeas Originally by: Pattern Clarc Risk and reward mate, if tech 3 would be easy, everyone would do it, and everyone would have the ships - thus inflation ensuses and your limited tech 2 BPO's become increasin...
- by Pattern Clarc - at 2006.09.29 22:11:00
|
2010. Tech 3 - in EVE General Discussion [original thread]
Edited by: Pattern Clarc on 29/09/2006 17:05:26 Originally by: Pepperami All kinds of a bad idea. First the requirement is stupid, let's only have the already-privilidged t2 producers be the only able to use it? No thank you. And seco...
- by Pattern Clarc - at 2006.09.29 17:04:00
|
2011. Tech 3 - in EVE General Discussion [original thread]
Originally by: Mal Hondo there must be a limit to the boni tat a player can choose to apply to his/her new design - like a catalogue of the current boni, plus a few more maybe? And a big DEFO for custom paint jobs Imagine how your ...
- by Pattern Clarc - at 2006.09.29 16:46:00
|
2012. Tech 3 - in EVE General Discussion [original thread]
Originally by: Azuregos Using tech 2 BPOs to create tech3 will result in no tech2 BPOs being left in the game. Tech3 should be BPC only! So you need a constant efford to be succesfull. Obviously, tech 2 bpo's would be seeded more often...
- by Pattern Clarc - at 2006.09.29 16:42:00
|
2013. Tech 3 - in EVE General Discussion [original thread]
Originally by: Ather Ialeas I assume this is an extension to my Tech 3 thread posted earlier today?. Yes, it definalty got me thinking. Originally by: Ather Ialeas Actually what you're showing here is exactly what I don't w...
- by Pattern Clarc - at 2006.09.29 16:00:00
|
2014. Tech 3 - in EVE General Discussion [original thread]
Originally by: Locke DieDrake And FFS, custom paint jobs. For crying out loud, every other game on earth has customizable appearance options and they propogate to everyone that sees you. I want purple stripes and a big bullseye on my raven...
- by Pattern Clarc - at 2006.09.29 15:49:00
|
2015. Enough is enough. Read if you are scammed! - in EVE General Discussion [original thread]
Originally by: Jim McGregor /me goes to create Jenny Spamfire... Awe, beat me to it... i'll go make Jenny Scamfire
- by Pattern Clarc - at 2006.09.29 15:47:00
|
2016. Tech 3 - in EVE General Discussion [original thread]
I hope the process so far makes sense. Basically, the CCP would seed invention possibilities which alliances with research stations would have the possibility of looking into, modifying to suit the needs of there pilots û working with CCP devs to ...
- by Pattern Clarc - at 2006.09.29 15:37:00
|
2017. Tech 3 - in EVE General Discussion [original thread]
Example Item Description: Fox (BPO) Builds: Fox. Is a copy: No Is Patented: Yes Item Name: Fox Tech level 3 Developer ( put your corp/alliance here ) Description: (a gimped stiletto with jaguar resists) 90% reduction in micro warp drive du...
- by Pattern Clarc - at 2006.09.29 15:36:00
|
2018. Anyone else feeling a bit bored at the moment ? - in EVE General Discussion [original thread]
Originally by: Sevarus James Bored? Hell no. If you're "waiting" for stuff....then you aren't involved in what is there NOW. Its not the STUFF that is exciting about EVE...never has been. Its the players in EVE. Bah I started playing b...
- by Pattern Clarc - at 2006.09.29 13:55:00
|
2019. Lets talk about Tech 3 - in EVE General Discussion [original thread]
I guess it's all been in the back of our minds and with the romoured 5 tech levels planned for the future, talking about tech 3 now seems like a prudent thing to do. My one worry is the new players, and how EvE forces players to progress over a s...
- by Pattern Clarc - at 2006.09.29 08:50:00
|
2020. t2 Battleship Concepts - in Ships and Modules [original thread]
Originally by: Pattern Clarc Originally by: Ithildin First of all, let's lay the foundation for what's not going to happen: * More than one damage bonus (or two in case of the Minmatar one) * Damage bonus, and increased hardpoints,...
- by Pattern Clarc - at 2006.09.29 08:27:00
|
| Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
| First page | Previous page | Next page | Last page |